'Players can inhabit a known fictional, often striking, visual world of digital animation.' Linda Hutcheon.
As this quote suggests, videogames poses a wide amount of interactivity, this is something that the cinematic experience lacks. In the videogame 'Doom' (1993) the audience control the main protagonist from a first person perspective and progress in the narrative, however in the movie 'Doom' (2005) the audience follows the main protagonist in his journey to resolve the disruption. However, unlike a standard Videogame Movie, 'Doom' attempts to bridge the gap between Videogames and the Cinematic Experience via the use of a series First Person Shooter-like Point of view shots of our gun-wielding protagonist. For videogame movies to find success, a film should be
'narratively closer to the videogame.' Stephen Harper, Jump Cut.
This scene is simply a gimmick to give audiences a nostalgic effect and let them reminisce about playing the widely popular original videogame. Not only this, but film audiences and videogame audiences are entirely different. In a videogame, the audience is 'Active' and takes the most important role in the narrative, controlling the protagonist. In film, the audience is 'Passive' and have no direct impact on the narrative.
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