Film franchises are important to both producers and
audiences, especially in the horizontal integrated business model that is used
in today’s market.
They are very important to producers as they bring in a lot
of money, as they are a repetition of a fairly successful film. The top 20
highest grossing movies of 2015 were in fact franchises, such as the avengers.
This is because franchises have a larger international audience, as they are
big named films, the bigger the film internationally the more money it will
bring in. It is also said that big budget franchises generate so much revenue
that it can support a studios entire year of production. It is also said that
when they work, they can be a license to print money, showing just how much
money can be made from these franchises.
They are also important to producers because they are very
reliable, though they take a lot to make it is certain that people will go and
see these films. A production company doesn’t have to take a risk with the
budget and the producer doesn’t have to take a risk with an original idea. The
film becomes more like a brand than a piece of art. Along with the horizontal
integration model this brings in a lot more revenue as the production company
will own many different media outlets, enabling them to sell the same product
many times. They also own the product for example Disney own Star Wars and are
able to create several revenue streams such as games, a score, toys, clothing range
and many more.
They are also very important to audiences as their
expectations are met every time they see an addition to the franchise. This
makes a satisfied audience and it also creates communities. Communities are
created through a mutual love of the franchises and due to the vast amount
settings and situations and ever growing universes the franchises become a lot
more than just a story to these communities. The expanded universes are created
through the production of video games, books and web pages. This allows audiences
to learn other parts of the story they wouldn’t otherwise know if they only
watched the films. For example in the Star Wars: Battlefront video game the
audiences get information on something that is included at the very beginning of
the film, this information wouldn’t be known if the audience didn’t buy and
play the video game.
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