Franchises are severely important to audiences and
producers alike. The film industry operates under a system called horizontal
integration; this is when synergy is implemented by selling the same product
through several mediums, this includes merchandise, videogames, etc. To this
end, the film is not the only way the industry relies on making money from a
production; in fact, the film itself tends to make the least money and
merchandise and other mediums make the rest. Franchises and sequels have become
more profound in quantity due to this form of business.
Film franchises are beneficial to producers for several
reasons. One of which is that, evidently, it rakes in more money than solely
distributing the film. This is because there are more revenue streams; the
profit isn’t relying on the film to earn the most money, but for the other
mediums, such as merchandise. A prime example of this is Disney; the films
themselves do earn a lot of revenue,
but the theme park Disneyworld/Disneyland rakes in the most revenue in total.
This is not only because the ticket prices are vastly more expensive, but also
because the films develop a community of fans (a fandom), who are dedicated to
the franchise as consumers (take Frozen, for example.)
Franchises also allow audience to build up expectations
for sequels and other follow-ups. Star Wars: Episode VII, for example, was the
most anticipated film of 2015, and grossed over $1.7 billion. This was because
of its predecessors being so successful and building almost a cult of dedicated
fans who would pay to watch the newer films at the cinema. It is to no
surprise, however, that soon after (possibly even prior to) the release of this
newer film, merchandise started appearing on the shelves of main retailer
stores – an example of synergy. This leads on to the next benefit of franchises
to producers; the safety net. John Carter, Disney’s 2012 Science Fiction film,
completely and totally flopped at the box office and caused the company to lose
money. However, profits were soon made back by the alternative revenue streams,
such as Disneyland and the release of Wreck-It-Ralph. This is a prime example
of the huge safety net that franchises develop – a failure is never a failure.
That being said, there are negatives for producers when it
comes to franchises. One of which is the concern of the film becoming
repetitive and dry; a popular opinion on the franchise Paranormal Activity. A
producer can rely on additions to a franchise for so long before the films
start to seem too samey – even with Star Wars Episode VII, some thought the
plot line was far too similar to the original Star Wars: Episode IV. This also
leads into another worry, which is that the film won’t live to audience
expectations – a prime example was the Jaws sequels (which were quite literally
described as ‘abysmal’).
Audiences also benefit greatly from franchises; one major
benefit is that they have an ever-growing world at their disposal. For example,
the Star Wars canon was explored through the videogame Star Wars Battlefront,
including plot points that were not explored in the films. This is a benefit as
it opens opportunity to the dedicated fans, and allows them to investigate this
world on several different mediums.
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Limited criticism
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Limited film types for audiences
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